Tag Archives: Audio Damage

Audio Damage updates Eos to v1.1.0

Audio Damage has updated its reverb plug-in Eos to version 1.1.0. Changes: New UI. The user interface has been updated to match the other recent AD products. Operationally, no change whatsoever. Windows 64-bit. The Windows installer now installs a native 64-bit … Continue reading

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Audio Damage Phosphor Released

Phosphor ($59) is a VSTi/AU instrument modeled on the alphaSyntauri, a vintage digital additive synth. The original alphaSyntauri required an Apple //e to operate, but Audio Damage have gone ahead and eliminated the middle-man, and now you can have this classic … Continue reading

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Audio Damage unveils Phosphor

Audio Damage is working on a new virtual synth called Phosphor. Here’s what they say about it : “As you’ve no doubt guessed from the screenshot and the audio demo, phosphor is an additive polysynth. Rather than going whole hog … Continue reading

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Audio Damage Replicant 1.5 Now Available

Replicant 1.5 is now available in the Audio Damage store. This is a free update for all registered owners. Here’s what’s new (taken from the manual): Completely redesigned user interface. Knobs, which are poorly suited to fine control on a … Continue reading

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Audio Damage releases Axon v1.1

Audio Damage has updated Axon, the Neuron Sequencer/FM Percussion Synthesizer plug-in, to version 1.1. This update includes : • Multiple Outputs: Axon now has 7 additional stereo outputs, one for each voice/neuron. These are pre-mixer, and are not affected by … Continue reading

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Audio Damage Upcoming Plug-in

Here is an interesting info found on Audio Damage’s blog about their next plug-in : “This isn’t a new product per se, but rather a significant update that will combine and deprecate several old products. One of the problems with … Continue reading

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Audio Damage Releases Axon Sequencer/synth

Audio Damage today announce the release of Axon, a neuron sequencer coupled with 7 individual FM synths. Here’s what they say about it : “Axon is a strange creature, and we won’t tell you otherwise. Our goal was to come … Continue reading

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